There are a few trial and error moments, but by and large this is a showcase of your own nimbleness, finesse and wit and it rewards your skills oh so handsomely. Rayman is tough, a near brutal challenge at times but it never fully inspires controller throwing, rage quitting anger thanks largely in part to its liberal use of checkpoints and its "you're so damn lovable that I can't stay mad at you for long" behavior. ![]() Experienced players will unlock unique treasure chest chase levels non-stop "screw up once and you're dead" speed-runs that will test your dexterity and twitch reflexes as much as test they your patience. You'll swirl under oceans in the closest a video game has ever come to replicating the orchestrated synchronized swimming scenes in a Busby Berkeley film (Google it). ![]() You'll take to the backs of giant mosquitos in ever-evolving side scrolling shooter stages as buzzing orchestras hum away. From the nightmarish cauldrons of pepper-obsessed chefs to the dark and murky underwater caverns brimming with vivid and ferocious sea life, there is plenty to see here. Each world offers plenty of insane locales. Rather, each new world provides a new ability or attack to learn, and those moves stay with you forever, leaving plenty of opportunities to return to older stages and fly through them with more style and finesse. Rayman and his friends Globox and the Teensies don't rely on power-ups in the traditional sense here. You'll laugh, you'll curse each other out and you'll partake in some of the most fun local multiplayer action of this generation, hands down. But the real sweet spot here is grabbing two or three friends and just kicking some ass through these exuberant environments. Single player gets the job done and will absolutely satiate any cravings you have for an awesome and unique side-scrolling gaming experience, especially in the absence of a traditional 2D Mario title this year. ![]() There is never a shortage of people gathering around me to revel in how incredible Rayman looks on a nice television, and mastering stages in all their glory delivers a fluid, magnificent spectacle. Luckily, most stages buck this trend by becoming more meticulously calculated affairs, where you (and some friends!) strategically grab Lums, (Rayman's answer to coins) and explore hidden corners of the worlds to conquer secret sub areas at your own pace. l want to stop to take it all in, but instead I hop and bop and collect everything I can in a mad dash to the goal. There are moments of total madness where the background elements mesh with the foreground causing occasional confusion, but Rayman's biggest visionary downside is that it's almost distractingly beautiful. It's fantastic vibrant chaos that's exquisite on the eyes, with buttery smooth animation and a rock solid frame-rate. Plant life unfurls around you, fiery pillars collapse, and avalanches give way to lush landscapes for your goofy characters to happily slap each other around. It's as if art director Michel Ancel drew a single, whimsical napkin sketch and then built an entire world around it, consistently expanding on but never once backing down from his original vision. ![]() In many ways, what we have here is this generation's most artistically cohesive package, with perfectly imagined visual direction that never ceases to induce smiles.
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